On 6/18/2014 9:45 AM, Don Cox wrote:
> I think it is a matter of total distortion. If the source has just
> bearable distortion, and so does the player, they add up to unbearable
> So the player should be as neutral and free from distortion as possible.
Yup. Figuring out what "as free from distortion as possible" means is
where the designer's art and science meet.