Hi, John,
It sounds as if the files that were corrupted were your source files.
How can any software corrupt a source file if it's not editing it?
I assume you were rendering to new files, right?
There are issues with many programs that update metadata within
container files (hence BWFMetaEdit generating a checksum only on the
DATA chunk (did I get the chunk name right)).
With camera raw files, Adobe Lightroom and other products use sidecar
files to avoid writing to proprietary raw format files. I much prefer a
system that never updates your original/raw files.
A friend went away from Adobe DNG files when he discovered that the
changing of metadata within the file caused the entire file to be updated.
At one point, I considered marking all my original WAV files read only
to protect them, but have not done it as I haven't had a problem like
this since about 2005.
Cheers,
Richard
On 2019-01-27 4:24 p.m., John Schroth wrote:
> Hi Rosie
>
> Good point, but the files were under 2GB each. I do have RF64 support
> activated in Wavelab preferences none the less, many of the projects I
> work on have file sizes well beyond the 2GB mark. I think this was one
> of those quirky things that happened when the computer locked up during
> the middle of the batch rendering process. About 40 files had been
> processed and these were the remaining few in the cue. If I had backed
> up prior to starting the rendering, this would not have been an issue.
>
> Kind Regards,
>
> John Schroth
>
--
Richard L. Hess email: [log in to unmask]
Aurora, Ontario, Canada 647 479 2800
http://www.richardhess.com/tape/contact.htm
Quality tape transfers -- even from hard-to-play tapes.
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